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Zero Hour
Setting

The Player: ZerØ

ZerØ is a young ninja, training in a Dojo to become a full fledged assassin.

His mind has been trained with strict pace, to surpass every prey he has to face.

The Dojo

The Dojo is where ZerØ's training is taking place.

It is a secret hideout, hidden in downtown Shibuya.

Here, trainees learn the art of Ninjutsu.

The Shinobi Clan

The Dojo is under attack from an enemy clan, whose members are cyber-engineered  shinobis.

Your mission as ZerØ is to repel the attack, and defend your Dojo.

Setting
Gameplay

The Game is based around rythmically tapping Targets on the screen, to defeat every enemy Cyobrg Shinobi attacking.

Every missed hit will make you lose one life.

With a 5 hit combo, you gain one back.

At the end of each stage, your points give you a rank.

Gameplay
Personal Contribution
Personal Contribution
USer Interface

Targets

Every target has 3 phases, meaning to clarify the moment when to hit them:

Future

Next

Now!

This special target, means that the player has to drag the cursor through its shape, to get points.

Drag

HUD

To show the Player's Health and points, I have created an HUD based on Borderland's franchise, since our main character is from that same series.

HP Bar on top

Points Bar on bottom.

Menu

I also added a Level selection menu, since we had multiple stages with increasing difficulty and faster music.

I always based it on Borderlands menu design, adding some Cyberpunk spice to it.

User Interface
Credits

Design

Alessandro Serenità

Pietro Costantini

Sergio Cannata

Lorenzo Ciccolella

Art

Max Candia

Jacopo Stangoni

Dario Raciti

Code

Roberto Leogrande

Vincenzo Villani

Stefano Mauri

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